Task 1 - Analysis of a Game Genre
First-person shooter FPS is a video game genre centered on gun and projectile
weapon-based combat through a first-person perspective; that is, the player
experiences the action through the eyes of the protagonist, and in some cases,
the antagonist. The first-person shooter shares common traits with other
shooter games, which in turn fall under the heading action game. From the
genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware
development, and multi-player gaming has been integral.
The first-person shooter goes as far back as Maze War its
development began in 1973, and 1974's Spasim. The genre coalesced with 1992's
Wolfenstein 3D, which has been credited with creating the genre proper and the
basic archetype upon which subsequent titles were based.
My three FPS Games are:
Destiny
The structure of Destiny is basically the interaction
between the player and the game this can be shown when an event happens like a
public event the player can rush towards it even though they are doing
something else they can just pause what they were doing for a chance to get a
reword for defending something or taking out a target these things can happen threw
the game and the player can choose to interact with them or just carry on with
what they were doing beforehand this interaction can be seen as part of the
structure of destiny because you can do all sorts of different things like what
I mentioned threw the game the overall games structure is things like the Story
missions which you can do solo but the activities can still play them in groups
of up to 3 often with ties to the main story
in the campaign of Destiny. These activities appear at various Levels numerical,
relative to the player and choosing a higher level relative to you means you're
opting in for some additional challenge which can lead to greater rewords.
The game-play in Destiny revolves around its basic genre and
thematic elements an open-world, always-online, first-person shooter with
persistent-world and massively multi-player online elements in a sci-fantasy
setting. However, Bungie has explicitly refused to call Destiny an
"MMO" game instead; Bungie and Activision describe the game play style
as a "shared-world shooter", as it lacks many of the characteristics
of a traditional MMO game. The codes and conventions of destiny are basically
the exploding, shooting, fighting game-play this is set like this due to certain
guide lines in which the game has to follow because it is a FPS game so it will
involve these thing to keep to its pacific genre.
One of the most known character in destiny would be Cayde-6 this character is the one of three Vanguards who guide your guardian and give him quests and other things like that to do the game is revolved around you doing these tasks to then meet new vanguards and characters in the tower where you get other quests and bounties to do this character Cayde-6 is the Vanguard leader the hunter who is a solo based character who works in a team sometimes but is built around working alone some of his abilities include the golden gun which fires three rounds standard but can shoot four with certain Armour equipped. The hunter also has another class which is the blade dancer which is a blade which you can travel fast with and one hit all of your enemies you can extend the durability for this with a piece of Armour call mast of the third man.
The game is relevant to the other FPS because it involves running and gunning but but other than that it is a team based game where guardians can either work together or fight to the death this is like BF4 because during the online it is basically the same a fast fasted FPS where you can aim for objectives or slaughter the opposing team this is similar throughout all of the FPS games because so they share this but they are represented in different ways from different genres of games.
Far cry 4
Far Cry 4 is an action-adventure first-person shooter video
game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation
3, PlayStation 4, Xbox 360 and Xbox One video game consoles, and Microsoft
Windows. The sequel to the 2012 video game Far Cry 3, it is the fourth installment
in the Far Cry series. The structure of Far cry is basically an open world FPS
where you battle the environment for survival because everything can kill you
from bees to an elephant it all depends on who you start a fight with. The game
interacts with you by lots and lots of random events this can include things
like as you progress through the game and complete more Karma related tasks you
will earn experience points and eventually, increase in level. There are a
total of 8 Karma rewards from Karma itself, although Karma level can also
unlock access to abilities and weapons. There
are also a surprising number of random events scattered across the map that
reward Karma if you get involved. If you see the Karma symbol purple diamond
with a solid center then be sure to investigate as most of them are very quick
and just as easy.
Far Cry 4 takes place in the fictional country of Kyrat. The
player assumes the role of Ajay Ghale attempting to fulfill his mother's dying
wish by spreading her ashes in Kyrat. Ghale gets caught in the midst of a
brutal civil war between The Golden Path and Pagan Min's Royal Army. Players
will be able to craft their own stories as they travel through this exotic open
world, using new and updated weapons and vehicles as well as wits to survive.
The codes and conventions for this are the same as any other
FPS which are explosions, guns, cars, and women and allot of violence and
swearing this is after all what needs to be in a game as fun as this the narrative
structure of this would be its maps and things like that because the maps of
Far cry are huge and are open to extra content in the game lots of the map is
covered by a cloud and when you take a tower that bit of the map is reviled and
you have control on that certain area.
One of the characters in Far cry 4 or the main one I like is Pagan min although you play as Ajay Ghale Pagan stands out more because of his posh British accent and the fact he is the guy you are inspired to kill in the end of the game he is a big part of the campaign story and he affects the decisions you make in the game world he is a funny character but with an insane twist which you witness threw game cut scenes he also a very violent character who kills people for the smallest of things you have the role to take him down but it isn't easy that’s why he’s a humorous guy because he provokes you to get you reaction.
One of the characters in Far cry 4 or the main one I like is Pagan min although you play as Ajay Ghale Pagan stands out more because of his posh British accent and the fact he is the guy you are inspired to kill in the end of the game he is a big part of the campaign story and he affects the decisions you make in the game world he is a funny character but with an insane twist which you witness threw game cut scenes he also a very violent character who kills people for the smallest of things you have the role to take him down but it isn't easy that’s why he’s a humorous guy because he provokes you to get you reaction.
Battlefield 4 is a 2013 first-person shooter video game
developed by Swedish video game developer EA Digital Illusions CE (DICE) and
published by Electronic Arts. It is a sequel to 2011's Battlefield 3 and was
released on October 29, 2013 in North America, October 31, 2013 in Australia,
November 1, 2013 in Europe and New Zealand and November 7, 2013 in Japan for
Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
Battlefield 4 ranks go from Private, all the way up to Colonel
and perhaps even General. On each step, players get one of the unlocks which
could be a weapon, or specialization, or camouflage, etc. When starting out in
multiplayer, Battlefield 4 ranks are fairly easy to achieve and only require a
few thousand points. As players progress, ranking up takes longer and longer
and becomes more challenging. Players can check their progress using the
Battlefield 4 stats feature bear in mind this is the multi-player structure I am
talking about. The game interacts with player by making sure when a player
triggers something the game makes it happens for example on the map siege of
shanghai the massive building in the middle of the map can be triggered to
falling and making the environment harder to navigate even though the player causes
it to gall the game makes it do it with certain commands this is just one of many
interactions the player is involved with throw-out the game-play.
The single player campaign features many elements from past installments,
taking place in numerous locations across the world. Levels are now built in
sandbox-style environments, allowing players more freedom to complete
objectives. Players can now spot enemy targets to notify the AI of Tombstone
squad. The single player also features three separate endings based on the
player’s choice in the final mission.
The single player features assignments that require specific
actions and unlock weapons for use in multi-player upon completion. Collectible
Weapons return along with the introduction of Collectible Dog Tags which can be
used in multi-player. Weapon crates are found throughout all levels, allowing
players to obtain ammo and switch weapons. While crates hold default weapons,
collectible weapons may be used whenever they are acquired and level specific
weapons may be used once a specific mission assignment has been completed by
obtaining enough points in a level. There is a few memorable characters such as Daniel Recker, jin jie these are the character you play as who is Recker and jin jie is the one who you are protecting throughout the game these are memorable due to the fact that you see a lot about them and you can see how they affect the games campaign.
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